PLAYERUNKNOWN’S BATTLEGROUNDS Maps & Loot Maps

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0.8 Changes:
  • Added the new Stalber and new town Kameshki, both Medium Loot in my opinion + an Observatory building with nice high % of Military loot.
  • Changed my custom location names to the official ones (Shelter/Prison/Ferry Pier/Mansion)
  • Added a couple of vehicle spawns, thanks /u/samwalton9 and others of course!
update 0.7:
  • Reworked the ENTIRE map! 5k resolution, better and smaller markers with new icons and shadows underneath for better visibility.
  • Removed Low % Loot, as it was kinda useless to mark every small building for Low % of loot.
  • Removed “High % Gun Loot”.
  • Added “Military Loot” markers! Places where there’s a higher % chance of finding Military Grade equipment. (Examples what you can find here: Level 3 Armor/Helmets/Suppressors/Scopes)
  • A few “Vehicle Spawn %” markers have been added, since the last patch there are a few new locations (central Pochinki for example now has a spawn)
  • Changed “Spawn Island” from High to Low Loot.
update: Shatter NL’s v 0.6 Map
Changelog:
  • Garages no longer spawn 100% Vehicle, so the 100% Vehicle markers have been changed to “Garage Markers”, in those buildings there’s a High possiblity of spawning Vehicles
  • Added Underground maps for the Bunkers! “Bunkers”, “Gunrange Bunkers” and “Zharki Bunker” now all have Underground maps! (credit to Jacket for his “Bunkers” map)
  • Added a few more Vehicle Spawn % markers
  • Added a few more Boat Spawn % markers
  • Added “Zharki Bunker” (East of Zharki)
  • Changed “Pochinki Hills” to “Pochinki East Hill”
  • Added “Pochinki South Hills”
  • Improved Loot % visibility (Stroke around circles) and adjusted some locations
21-4 update: Shatter NL’s v 0.5 Maps
Changelog:
  • Added a small clarifications in the Legend
  • Added Extra Name: “Hay Farm” (South of Georgopol)
  • Added a lot more Vehicle Spawn % markers (Swamp Town, Villa)
  • Added a lot more Boat Spawn % markers, thanks for all the suggestions!
  • Adjusted locations of the “100% Vehicle Spawns” markers to be more precize. ()
  • Made the “High % Gun Loot” a bit opaque for better map visibility
  • Removed a couple of “High % Gun Loot” markers, High/Medium loot will still have high possibility of guns there, but the markers are only for >90% gun locations now.
  • Changed some “High % Gun Loot” marker sizes for the larger areas.
  • Checked out the Quarry, marked it Low % Loot (Blue).

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